homeworks

interview 2 adults
which devices do they use
apps'/features
how often
how important isthe technology
is digital digital tech good or bad  to them


Interview 1 (mum)

1. Phone,computer,laptop(work),

2. Social media apps like Facebook, candy crush , flashlight

3. daily

4. important , because you get closer and can interact easier

5. good, et things quicker


Interview 2

1. computer, phone

2. Barclays app to pay bills, or weather, whats app

3. uses phone daily and computer time to time

4. important as everything 20 yrs ago the techongly was basic now its much more advance

5 good because its quicker but bad because it affects young people's health

Unit 1A.4 Multimedia Technology and Consumption: Research project

Use this structure:

·        Introduce the topic: How do we consume digital tech nowadays? Include connectivity, convergence, interactivity and personalisation

·        Do some interviews with at least two young people, and two older adults. Find out about how they consume technology.  Which devices do they use? Apps / features? How often? How important is this technology to them? Is digital technology a good or a bad thing for them?

·        Give definitions, examples and evaluation (advantages and disadvantages) of immediacy, access, convenience, portability and connectivity

Create a prezi or emaze on your findings > upload to blog – Unit 1










Equilibrium                          Dis-equilibrium                                                                                      New equilibrium


The type of narrative problem and its resolution will depend on the genre of the film. So in a crime story, the narrative problem is the solving of a crime.  There are twists or elaborations of characters as suspects. Eventually the problem will be resolved with the arrest or death of the lawbreaker.


Looking at the opening or climax of a film can establish what narrative problems are being established and resolved. Applying Todorov’s model to a whole film can often reveal a basic structure behind what appears to be a complicated story.


Genre example
Establishing problem
Elaboration / development
Complication
Action climax
Resolution
Romance
 
 
 
 
 
 
 
Horror
 
 
 
 
 
 
 
Action
 
 
 
 
 
 
 
Sci Fi
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

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